Generation Beta

Attacks
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Attacks

*NOTE* The demon racial trait of learning a move a day quicker does not apply for moves that can be learned in one day.

~~~Regular Attacks~~~

Energy Blast: [1 Day] A simple blast from the palm of the users hands. Damage = (Depends on Concentration stat, check out rules for more info.)

Energy Blade: [1 Day] The user manipulates energy to create a weak blade of energy that can help in melee combat. Damage = 2 per hit.

Power Fist: [1 Day] The user builds up energy into their hands then releases it dealing a fair amount of damage to the opponent. Energy must be channeled for a few seconds before using it otherwise it will be just a regular punch. Damage = 15.

Elemental Blast: [1 Day] (Elementalist Only) The user summons up their elemental powers to create a strong blast that it launched from the users palm. Damage = 15

Sonic Clap: [2 Days] The user claps their palms together creating a small sonic attack that launches in the direction of the clap. Damage = 21 Damage.

Eagle Drop-Kick: [2 Days] The user jumps high into the air landing on the opponent with a drop-kick. (Regular) Damage = 15 (With ability Super Jump) Damage = 25.

Pyro Saliva: [2 Days] The user can spit out flame at the opponent dealing decent damage. Damage = 18.

Shot-Gun: [2 Days] The user points out there index finger and middle finger powering up a semi-powerful blast that can be aimed then shot at the opponent released twenty energy shards. Damage= 22 (Takes a while to charge)

Sonic Boom: [3 Days] (Requires Sonic Clap) Like sonic clap this attack is prepared by slapping the users hands together then releasing a powerful sonic wave at the opponent. Damge = 30.

Tri-Blast: [3 Days] The user puts their hands together creating a triangle then releases from it a traingular blast. Damage = 26.

Miamase: [4 Days] A powerful poision that is released from the users mouth. Damage = 30 if breathed in by the opponent.

Flare: [4 Days] The user releases an extremely bright light that not only blinds the opponent for a couple of moments but also damages them. Damage = 22.

Spiral Beam: [4 Days] In the name a basic spiral blast that is released from the users index finger. Damage = 30.

~~~Basic Elemental Attacks~~~

Flame Manipulation: [2 Days] This is required to use fire moves.

Earth Manipulation: [2 Days] This is required to use earth moves.

Ice Manipulation: [2 Days] This is required to use ice moves.

Lightning Manipulation: [2 Days] This is required to use lightning moves.

Water Manipulation: [2 Days] This is required to use water moves.

Nature Manipulation: [2 Days] This is required to use nature moves.

Flame Sword: [3 Days] The user creates a flame of sword that not only deals good damage when it hits but it also burns the opponent for extra damage. Damage = 15 Damage + 2 Damage for the next 5 actions made by the opponent.

Blizzard: [4 Days] The user raises their arms into the air then channels a stormy blizzard that rains ice shards onto the opponent/s. Damage = 40.

Shocking Chains: [4 Days] The user creates chains of electricity which not only hurt the opponent but also immobilize them if they are weaker. Damge = 5 every turn, opponent is immobilzed in chains only if their physical strength is weaker than the users concentration.

Flourishing Wave: [2 Days] The user summons a wave of water that damages everyone in it's way. Damage = 20.

Stone Hammer: [2 Days] The user creates a hammer made of stone that deals great damage on hit. Damage = 5 per hit.

Entangling Vines: [3 Days] The user sends vines form their palms that can immobilized the opponent. The opponent is only immobilized if their physical strength is weaker than the users concentration.

Vine Whip: [3 Days] The user takes a seed and feeds their energy into it creating a thorny whip that deals decent damage. Damage=  7 Per Hit.

Earthquake: [5 Days] Charging their energy into their feet the user slams their foot into the ground after enough energy is charged released a devastating earthquake in all directions. Damage = 50 (Although if opponent uses a move that atleast momentarily puts them in air no damage will be dealt.)

Hail Storm: [6 Days] (Requires move "Blizzard") Creating a strange cloud that covers a wide radius the user charges enough energy into it to create huge shards of hail that not only pierce the enemy for severe damage but also are charged with energy making them extremely dangerous. Damage = 120